AppSeas

Setting sail · Easy . Simple . Swift

We build apps kids can't put down — and parents are happy they picked up.

Animation-first. Audio-rich. Crafted for tiny attention spans.

Our crew

A studio for the under-twelves — and the grown-ups who buy them apps.

AppSeas is a small crew of designers, developers, and animators building animated apps and content for kids. We ship our own titles and partner with publishers, broadcasters, and toy makers who want their characters to feel alive on a phone.

  • Easy

    Interfaces a four-year-old can drive without a tutorial. The fewer the buttons, the louder the laughter.

  • Simple

    One delight per screen. Restraint is what separates a premium kids app from a noisy one.

  • Swift

    Snappy under fingers, kind to your battery. Every frame budgeted, every asset compressed.

Trade winds

From storyboard to App Store — we navigate the whole voyage.

  • Original kids' apps

    Concept, story, art direction, build, and launch. We own the full voyage from a napkin sketch to a five-star App Store listing.

  • IP partnerships

    Bring us your characters and we'll bring them to a touchscreen — animated, voiced, and tuned for tiny hands.

  • Animation systems

    Lottie pipelines, character rigs, motion language — reusable across apps, web, and broadcast spots.

  • Audio worlds

    Layered ambient soundscapes and SFX that respond to play. Designed by composers, mixed for tablet speakers.

Past voyages

A few postcards we've sent home.

Coral & the Compass

4.9★ App Store

An exploration game for ages 4–7. 80+ original Lottie animations, three voice languages, no in-app purchases.

Sprout's Big Day

1.2M downloads

A bedtime-routine companion app commissioned by a major children's broadcaster. Adaptive narration, gentle haptics.

Wave Lab

12 awards

A music-toy for early learners. Custom audio engine, recyclable instrument rigs, ten-language localisation.

Our charts

How we build — a four-step expedition.

  1. Step 1

    Discover

    We learn your audience, sit with your characters, and map what makes a kid pick up the device — and what makes them put it down.

  2. Step 2

    Design

    Storyboards, motion sketches, and prototypes you can hand to a five-year-old. We test before we build.

  3. Step 3

    Develop

    Native-feeling apps with a reusable animation pipeline. Audio, accessibility, and analytics built in from day one.

  4. Step 4

    Deploy

    Submission, ASO, soft launches, ongoing live-ops. We're still around when reviews come in.

Drop anchor

Tell us about your project — we'll write back within a day.

No deep dive required. The form is right here, at the same surface as everything else.